Difference between revisions of "List of Character Packages"
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==Soldier/Sailor [Assessed Value: 27 points]== | ==Soldier/Sailor [Assessed Value: 27 points]== | ||
* Background: You are a commissioned officer in one of Amber’s armed services – a Post-Captain in the Navy; a Colonel in the Home Guard, Expeditionary Forces, or Marines; or a Lt. Colonel in Special Forces. | * Background: You are a commissioned officer in one of Amber’s armed services – a Post-Captain in the Navy; a Colonel in the Home Guard, Expeditionary Forces, or Marines; or a Lt. Colonel in Special Forces. | ||
− | * Dress uniform saber – Double Damage Weapon [2]; Extra | + | * Dress uniform saber – Double Damage Weapon [2]; Extra Durable [1] |
* Company or Ship Command ( Troops: Superior Stamina [1], Combat Reflexes [2], Psychic Resistance [1], Horde [*3] ) [12] | * Company or Ship Command ( Troops: Superior Stamina [1], Combat Reflexes [2], Psychic Resistance [1], Horde [*3] ) [12] | ||
− | * CAR-15 Assault Carbine, with access to Amber-firing gunpowder – Double Damage Weapon [2]; | + | * CAR-15 Assault Carbine, with access to Amber-firing gunpowder – Double Damage Weapon [2]; Extra Durable [1] |
* Secret | * Secret | ||
* Secret | * Secret | ||
* Secret | * Secret | ||
+ | |||
==Diplomat [Assessed Value: 24 points]== | ==Diplomat [Assessed Value: 24 points]== | ||
* Background: You are a fully accredited diplomatic envoy in Amber’s foreign service. | * Background: You are a fully accredited diplomatic envoy in Amber’s foreign service. |
Revision as of 02:33, 4 March 2015
List of Character Packages for Much Abides
Rose Scion [Assessed Value: 32 points]
- Background: You are the senior child of Corwin currently serving in Amber.
- Item: Grayswandir – Primal Damage sword [16]; Rack and Use Spells [4]
- Ally: Lord Rein [1] – the equivalent of a rock star and trend-setter in Amber
- Secret
- Secret
Red-Head [Assessed Value: 30 points]
- Background: You are the grandchild of Oberon and Clarissa.
- Item: Psychokinetic Projector: A device that fits on your hand and which, at your mental command, can emit a cone of kinetic force powered by your psyche. The physical strength of this force is equal to your Psyche out to twenty-five feet and drops off precipitously thereafter. The cone can be sustained based on your Endurance. [10] The projector is also invulnerable to conventional weapons. [4]
- Item: Trump Deck of up to a dozen (person) trumps that you found. [2]
- Power: Five-point discount on Pattern, or Pattern Affinity if the character buys Pattern [5]
- Pattern Affinity: This ability confers a greater understanding of the principles of the Pattern, providing an intuitive understanding of its nature. This ability is above and beyond the ability of a Pattern Master to perceive the Eidolon.
- Ally: Castle Amber Head Librarian [1]
- Secret
- Secret
- Secret
Soldier/Sailor [Assessed Value: 27 points]
- Background: You are a commissioned officer in one of Amber’s armed services – a Post-Captain in the Navy; a Colonel in the Home Guard, Expeditionary Forces, or Marines; or a Lt. Colonel in Special Forces.
- Dress uniform saber – Double Damage Weapon [2]; Extra Durable [1]
- Company or Ship Command ( Troops: Superior Stamina [1], Combat Reflexes [2], Psychic Resistance [1], Horde [*3] ) [12]
- CAR-15 Assault Carbine, with access to Amber-firing gunpowder – Double Damage Weapon [2]; Extra Durable [1]
- Secret
- Secret
- Secret
Diplomat [Assessed Value: 24 points]
- Background: You are a fully accredited diplomatic envoy in Amber’s foreign service.
- Ally: Foreign Minister [1]
- Ally: Special Forces Commander [2]
- Ally: Golden Circle Foreign Minister [1]
- Ally: Another Golden Circle Foreign Minister [1]
- GM-Defined Golden Circle Shadow [2]
- Item: Weapon: Smallsword (Double Damage [2], Cantrip: Flare [1])
- Secret
- Secret
- Secret
- Secret
- Secret
Provocateur [Assessed Value: 20 points]
- Background: You are a clandestine operative of Amber’s foreign service, in addition to whatever else you may be.
- Ally: Old John [1]
- Secret
- Secret
- Secret
- Secret
Magician [Assessed Value: 18 points]
- Reputation: You are known to be a skilled practitioner of the magical arts.
- Item: Wand (Rack and Use Spells plus Spell Processor [8], Power Word (Magic Negation) [1]) [5]
- Power: Five point discount on Sorcery or add Combine Spells if character purchases Sorcery [5]
- Combine Spells : Character may combine different basic spells in conditional manners or chain/cascade effects. A sorcerer might combine Mind Touch and Bolt to create a magic link and then pout molten metal into the target’s skull for example. A combined spell takes as long to cast as both component spells combined. Requires Sorcery.
- Secret
- Secret
- Secret
Warrior [Assessed Value: 16 points]
- Reputation: You are a warrior of some repute, even among Amberites.
- Item: Destructive Force Weapon (You choose type of weapon subject to GM approval) [8]
- Item: Invulnerable Armor [4]
- Creature: Sidekick you define (Danger Sense [2]; Psychic Resistance [1]; Combat Reflexes [1])
Courtier [Assessed Value: 14 points]
- Reputation: You are known to be a “mover and shaker” familiar with the workings of Amber’s royal court.
- Ally: King’s private secretary [1]
- Ally: Castle Amber steward [1]
- Creature: Secretary (Assistant!) (Psychic Sensitivity [1], Psychic Resistance [1], Trump of you [1], Combat Mastery [4])
- Secret
- Secret
- Secret
Traveler [Assessed Value: 12 points]
- Background: You have traveled deep into Shadow and have encountered strange things beyond the experience of many Amberites.
- Access to a GM-Defined Primal Shadow [4]
- Trump of Primal Shadow [1]
- Secret
- Secret