List of Character Packages

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List of Character Packages for Much Abides

Rose Scion [Assessed Value: 32 points]

  • Background: You are the senior child of Corwin currently serving in Amber.
  • Item: Grayswandir – Primal Damage sword [16]; Rack and Use Spells [4]
  • Ally: Lord Rein [1] – the equivalent of a rock star and trend-setter in Amber
  • Secret
  • Secret

Red-Head [Assessed Value: 30 points]

  • Background: You are the grandchild of Oberon and Clarissa.
  • Item: Psychokinetic Projector: A device that fits on your hand and which, at your mental command, can emit a cone of kinetic force powered by your psyche. The physical strength of this force is equal to your Psyche out to twenty-five feet and drops off precipitously thereafter. The cone can be sustained based on your Endurance. [10] The projector is also invulnerable to conventional weapons. [4]
  • Item: Trump Deck of up to a dozen (person) trumps that you found. [2]
  • Power: Five-point discount on Pattern, or Pattern Affinity if the character buys Pattern [5]

Pattern Affinity: 
This ability confers a greater understanding of the principles of the Pattern, providing an intuitive understanding of its nature. This ability is above and beyond the ability of a Pattern Master to perceive the Eidolon.
  • Ally: Castle Amber Head Librarian [1]
  • Secret
  • Secret
  • Secret

Soldier/Sailor [Assessed Value: 27 points]

  • Background: You are a commissioned officer in one of Amber’s armed services – a Post-Captain in the Navy; a Colonel in the Home Guard, Expeditionary Forces, or Marines; or a Lt. Colonel in Special Forces.
  • Dress uniform saber – Double Damage Weapon [2]; Extra Durable [1]
  • Company or Ship Command ( Troops: Superior Stamina [1], Combat Reflexes [2], Psychic Resistance [1], Horde [*3] ) [12]
  • CAR-15 Assault Carbine, with access to Amber-firing gunpowder – Double Damage Weapon [2]; Extra Durable [1]
  • Secret
  • Secret
  • Secret

Diplomat [Assessed Value: 24 points]

  • Background: You are a fully accredited diplomatic envoy in Amber’s foreign service.
  • Ally: Foreign Minister [1]
  • Ally: Special Forces Commander [2]
  • Ally: Golden Circle Foreign Minister [1]
  • Ally: Another Golden Circle Foreign Minister [1]
  • GM-Defined Golden Circle Shadow [2]
  • Item: Weapon: Smallsword (Double Damage [2], Cantrip: Flare [1])
  • Secret
  • Secret
  • Secret
  • Secret
  • Secret

Provocateur [Assessed Value: 20 points]

  • Background: You are a clandestine operative of Amber’s foreign service, in addition to whatever else you may be.
  • Ally: Old John [1]
  • Secret
  • Secret
  • Secret
  • Secret

Magician [Assessed Value: 18 points]

  • Reputation: You are known to be a skilled practitioner of the magical arts.
  • Item: Wand (Rack and Use Spells plus Spell Processor [8], Power Word (Magic Negation) [1]) [5]
  • Power: Five point discount on Sorcery or add Combine Spells if character purchases Sorcery [5]
Combine Spells
: Character may combine different basic spells in conditional manners or chain/cascade effects. A sorcerer might combine Mind Touch and Bolt to create a magic link and then pout molten metal into the target’s skull for example. A combined spell takes as long to cast as both component spells combined. Requires Sorcery.
  • Secret
  • Secret
  • Secret

Warrior [Assessed Value: 16 points]

  • Reputation: You are a warrior of some repute, even among Amberites.
  • Item: Destructive Force Weapon (You choose type of weapon subject to GM approval) [8]
  • Item: Invulnerable Armor [4]
  • Creature: Sidekick you define (Danger Sense [2]; Psychic Resistance [1]; Combat Reflexes [1])

Courtier [Assessed Value: 14 points]

  • Reputation: You are known to be a “mover and shaker” familiar with the workings of Amber’s royal court.
  • Ally: King’s private secretary [1]
  • Ally: Castle Amber steward [1]
  • Creature: Secretary (Assistant!) (Psychic Sensitivity [1], Psychic Resistance [1], Trump of you [1], Combat Mastery [4])
  • Secret
  • Secret
  • Secret

Traveler [Assessed Value: 12 points]

  • Background: You have traveled deep into Shadow and have encountered strange things beyond the experience of many Amberites.
  • Access to a GM-Defined Primal Shadow [4]
  • Trump of Primal Shadow [1]
  • Secret
  • Secret

Dilletante

  • Background: Like Merlin you were taught the usual things a lord or lady should know. In Amber that includes riding, sailing, history, magic, poisons, fighting, dancing, and of course the most import skill of all: manners.