List of Character Packages
Revision as of 04:37, 21 March 2017 by JP Brannan (talk | contribs)
List of Character Packages for Much Abides
Rose Scion [Assessed Value: 32 points]
- Background: You are the senior child of Corwin currently serving in Amber.
- Item: Grayswandir – Primal Damage sword [16]; Rack and Use Spells [4]
- Ally: Lord Rein [1] – the equivalent of a rock star and trend-setter in Amber
- Secret
- Secret
Red-Head [Assessed Value: 30 points]
- Background: You are the grandchild of Oberon and Clarissa.
- Item: Psychokinetic Projector: A device that fits on your hand and which, at your mental command, can emit a cone of kinetic force powered by your psyche. The physical strength of this force is equal to your Psyche out to twenty-five feet and drops off precipitously thereafter. The cone can be sustained based on your Endurance. [10] The projector is also invulnerable to conventional weapons. [4]
- Item: Trump Deck of up to a dozen (person) trumps that you found. [2]
- Power: Five-point discount on Pattern, or Pattern Affinity if the character buys Pattern [5]
- Pattern Affinity: This ability confers a greater understanding of the principles of the Pattern, providing an intuitive understanding of its nature. This ability is above and beyond the ability of a Pattern Master to perceive the Eidolon.
- Ally: Castle Amber Head Librarian [1]
- Secret
- Secret
- Secret
Soldier/Sailor [Assessed Value: 27 points]
- Background: You are a commissioned officer in one of Amber’s armed services – a Post-Captain in the Navy; a Colonel in the Home Guard, Expeditionary Forces, or Marines; or a Lt. Colonel in Special Forces.
- Dress uniform saber – Double Damage Weapon [2]; Extra Durable [1]
- Company or Ship Command ( Troops: Superior Stamina [1], Combat Reflexes [2], Psychic Resistance [1], Horde [*3] ) [12]
- CAR-15 Assault Carbine, with access to Amber-firing gunpowder – Double Damage Weapon [2]; Extra Durable [1]
- Secret
- Secret
- Secret
Diplomat [Assessed Value: 24 points]
- Background: You are a fully accredited diplomatic envoy in Amber’s foreign service.
- Ally: Foreign Minister [1]
- Ally: Special Forces Commander [2]
- Ally: Golden Circle Foreign Minister [1]
- Ally: Another Golden Circle Foreign Minister [1]
- GM-Defined Golden Circle Shadow [2]
- Item: Weapon: Smallsword (Double Damage [2], Cantrip: Flare [1])
- Secret
- Secret
- Secret
- Secret
- Secret
Provocateur [Assessed Value: 20 points]
- Background: You are a clandestine operative of Amber’s foreign service, in addition to whatever else you may be.
- Ally: Old John [1]
- Secret
- Secret
- Secret
- Secret
Magician [Assessed Value: 18 points]
- Reputation: You are known to be a skilled practitioner of the magical arts.
- Item: Wand (Rack and Use Spells plus Spell Processor [8], Power Word (Magic Negation) [1]) [5]
- Power: Five point discount on Sorcery or add Combine Spells if character purchases Sorcery [5]
- Combine Spells : Character may combine different basic spells in conditional manners or chain/cascade effects. A sorcerer might combine Mind Touch and Bolt to create a magic link and then pout molten metal into the target’s skull for example. A combined spell takes as long to cast as both component spells combined. Requires Sorcery.
- Secret
- Secret
- Secret
Warrior [Assessed Value: 16 points]
- Reputation: You are a warrior of some repute, even among Amberites.
- Item: Destructive Force Weapon (You choose type of weapon subject to GM approval) [8]
- Item: Invulnerable Armor [4]
- Creature: Sidekick you define (Danger Sense [2]; Psychic Resistance [1]; Combat Reflexes [1])
Courtier [Assessed Value: 14 points]
- Reputation: You are known to be a “mover and shaker” familiar with the workings of Amber’s royal court.
- Ally: King’s private secretary [1]
- Ally: Castle Amber steward [1]
- Creature: Secretary (Assistant!) (Psychic Sensitivity [1], Psychic Resistance [1], Trump of you [1], Combat Mastery [4])
- Secret
- Secret
- Secret
Traveler [Assessed Value: 12 points]
- Background: You have traveled deep into Shadow and have encountered strange things beyond the experience of many Amberites.
- Access to a GM-Defined Primal Shadow [4]
- Trump of Primal Shadow [1]
- Secret
- Secret
Dilletante
- Background: Like Merlin you were taught the usual things a lord or lady should know. In Amber that includes riding, sailing, history, magic, poisons, fighting, dancing, and of course the most import skill of all: manners.
The Shadow Lord
- Background: You are a lord of Amber but also have substantial responsibilities and resources in a shadow in or near the Golden Circle.
The Merchant Prince
- Background: You have substantial trade interests centered in Amber, which continue to bring you personal wealth, influence, and connections on par with a Count of Amber. Plus you're a member of the royal family, with all the entails.
The Enthusiastic Younger Amberite
- Background: You grew up steeped in the lore of Amber’s royal family, and long to take your place in the pantheon. Your encyclopedic knowledge of Amber’s royal family is matched only by your eagerness to achieve glory in Amber’s annals.