Much Abides

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Though Much is Taken, Much Abides

Game Description

Amber is made weak by time and fate, but is still strong in will. Twenty years ago a new King, Random, returned victorious from the Patternfall War fought in the Courts of Chaos. The Epoch of Oberon had ended, and Eric's attempt to ignite a new age of glory had already died in ashes when it had scarcely begun. The King found he had inherited a kingdom cut off from its trading partners, depleted by war, and only kept afloat in the intervening years by the heroic efforts of Prince Regent Gerard. Random marshaled his family, declaring that some work of noble note may yet be done, not unbecoming men that strove with Gods. Slowly, Amber began to regain itself and chart its destiny anew.

Now you are younger members of the royal family in service to the throne, working not only to preserve and defend Amber, but to create the Amber of the future. Diplomats, soldiers, traders, courtiers, and provocateurs, you must be proud, bold, pleasant, resolute, and now and then stab, as occasion serves.

Character Generation

Character generation (and game mechanics in general) for this game is based on Lords of Gossamer and Shadow, which can be thought of as a version 2.0 of Amber Diceless Role-playing Game. There are a few differences, especially the introduction of Packages [1]

Character Points

Characters will be built using 130 character points, with attributes starting at Amber rank. Initially characters may purchase any of




  1. a concept I have borrowed from the Pit of Vipers character generation system developed for Amber gaming by Guy Gascoigne- Piggford, Kristen Gibbs (Schleick), David Golden, and Jack Schleick and © 2003.