Available Powers

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Powers from Lords of Gossamer and Shadow are in place, but have been adapted for use in the Amber setting as follows.

Pattern

Basic Pattern [60 points]

Basic Pattern abilities include two sub-abilities: Shadow Travel [10 points] is essentially the LoGaS power Warden of the Grand Stair. Initiate of Order [50 points] is essentially the LoGaS power Eidolon Mastery.

Advanced Pattern [Basic Pattern +25 points]

Unlike in ADRPG, Advanced Pattern does not include Pattern teleportation. Advance Pattern includes one sub-ability: Advanced Shadow Travel is essentially the LoGaS power Master of the Grand Stair, and requires a bit of interpretation and explanation. This ability covers the creation of shadow paths (both permanent and temporary), and "evoking the safety of the grand stair" allows a Pattern initiate to use the Pattern to protect himself and survive in Chaos without shapeshifting. Purchase of this ability requires the purchase of both Basic Pattern sub-abilities.

Trump Artistry [30 points]

Trump Artistry is essentially the LoGaS ability Wrighting. As in LoGaS, trumps do not absolutely have to be paperboard cards, but some adherence to the Amber genre is strongly encouraged. Note: As in LoGaS, no place trumps can be created at player-character level, at least for a convention game.
Trump Artists can start play with 3 copies of a 6-card trump deck (so they have cards to share.)

Invocation [20 points]

Invocation is the LoGaS power Invocation. In an Amber game, Invocation is presumably how Lords of Chaos bind demons, etc. because there is no Logrus power.

Power Words

Power Words is the LoGaS power Cantrips.

Sorcery

Sorcery is the LoGaS power Sorcery.

Lord of Chaos

Lord of Chaos is the LoGaS power Umbra Mastery. Note: As in LoGaS, this does not grant ability to walk to different shadows. Maybe that's why the Courts of Chaos needed a Black Road.